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Monday, 24 November 2014

silouette monsters

Here are the references: a bug that replaces a fishes tongue and the Japanese spider crab.
my inspiration behind the monster designs were the creepier sea crawlers.






 After successfully creating three monster silhouettes the next step was to render their details, looking at the progress on the middle one a little practice can take me somewhere, I will progress with the one on the right by trying to highlight the shell on its body leaving the gaps as black.

After picking a suitable colour that would suit the solid black I begun to mark out the shell.

So far so good.
The shell looks very interesting, now to cover the whole body.


My hand hurts but its mostly finished, i will now erase some of the orange to create detail, then I will experiment with the back colour and shades.



I will probably put cracks and chips all over the body as it will help refine the worn look.


I love how the orange looks almost pastel like making the surface appear crusty and bumpy.

After adding some cracks to the crab I attempted to improve the fish by making it appear as if it just emerged from some boggy water.


I am quite fond of the style used with the crab and believe it can be refined into something nice and unique with some experimentation.





tank task

For this design I wanted to produce a tank that could also stand up on legs.



Here is the path i took before producing the final idea, I wanted to design a fast armoured vehicle that would be able to use a large gun. This led me to design a bike like concept that could turn quickly and move at high speeds while maintaining a tank feel, at the top lays a large gun, the four treds are able to change into legs that give the gun mode stability and strong footing.

In this picture I am working to create a gritty and rusted texture for the tank.









Ok, so i screwed up with the rust and cant bear to look at it, rather than trying to force myself to create a coloured metallic object i will return to my chiaroscuro roots and see where that takes me.

Monday, 10 November 2014

monster task


So after getting back my art books from A2 i was finally able to begin returning to the roots of a style I once developed, a form of a sketchy chiaroscuro that helped create depth.

Alongside the black and white pieces I had a few ink pieces
















After I produced a few initial ideas i begun to form a darker themed creature that appeared frail and yet powerful something that appeared bony and starved, yet it showed great power and strength.

After a few studies i came to the idea of the sentinel who has wings spanning over a great distance, two differently sized arms and an unproportioned body.


I wanted to give him empty eyes that seemed to have an eerie glow, alongside a certain happiness, the happiness of receiving new prey and moving those old bones.







 When I began the figure i knew i would still experiment upon the design during production


 i gave him different sets of muscles that would match the needs of his power, the strong arm and the swift arm.














update


A bit into the sculpture i decided to give him weapons that would match the two arms, a slightly bulky short sword that could slice with once side and maul with the other, a weapon that would show the years of use.
the second is a swift spear like sword that would match the fast arm.




















update

This is the fastest sculpture i have made so far, I never imagined I'd be able to produce near satisfactory weapons from polymer clay.
another evening should give me enough time to finish this.








Here are the closeup of the monsters arms showing the freakish nature of the creature.














Some tests to the hands and weapon holding..... a thumb fell off.

I will continue










update

Oh dear, the picture quality that once seemed so great is now merely potato quality.

 The additions are the rib cage area, horns and some spikes on the back.
















Tuesday, 4 November 2014

Turret project

With the use of XNormal I was able to bake the texture of the turret from a high costing texture to a low costing 2D one.













Animating the turret


Animating a turret was much simpler compared to live objects as it does not feature that much movement.
With simple rotation the turret came to life and with the movement of the barel it really looked a gun firing round.

gas pump task

The 3d model of the current progress

The gas pump gave me nothing but problems, possibly because i only have the older version of Photoshop and the special texturing method did not work.
I worked with what i had and simply created a texture for the gas pump.

The result is bearable.