Since I still have a lot to learn from modeling I didn't notice when instead of repeating my previous action I duplicated the model, so rather than have trouble with it I decided it was going to be easier to use the provided model for the UV mapping.
Unwrapping the model for texturing was easy enouth all you really need is to know where to cut them so that the UV maps arent screwed up.
So initialy i was extremely irritated as I was unable to create good lava, and looking around i seemed to be the only one.
The texturing before and after made me happier as I felt that it actually worked and looked better.
In the end i started playing with the inner and outer glow as it gave a very nice effect, like that ofa weapon slash, the crusty brush also gave the effect of a Japanese brush seen in the lower left writing the kanji for "human"
The same slash effect became useful on the golem task
I didint want the golem to be surrounded by lava, I only wanted it to look like its charging an attack and thus making the lava glow.
This was some experimentation I did with the effect, looking back at it, it does actually look like a sword and looks nice.
For the summer submission my group decided we were going to do a retro style ship shooter arcade game.
I was tasked with designing the ship and modelling it.
When I was designing the player ship I wanted to make it look energetic and agile and I wanted to colour and design it in a way that the player would see that.
In terms of scripting I had written a movement script that went unused.
The scripts that were used are the menu scripts working with the two menu scenes.
They're very basic but at least they work.
besides for these I have been involved in various tweakings of other scripts and gameplay.
During this lesson we played around with beginner concepts for pixel art.
After playing around with cubes i made a simplistic metropolis, though it doesn't look right and that may be because it was made at a small scale on a small canvas.
Following the task my chosen course of action was to start with the bottom of the fire hydrant and work my way up.
the outline is the final shade i will be using and i will fill the hydrant with a simple pale red for the base colour.
mud box seems pretty easy to use, it feels like I am holding a virtual piece of clay that bends to my will.
the first thing I made was lara croft.
some fleurons.
Because i wasn't planning on sleeping anyway, mmmmmmmmmm..... yes.
I like this form since it looks like a frozen image of the cube morphing into sludge.
Then we started making out dinosaurs, I went in the direction of monster hunter using the "Barroth".
I started by drawing the lines onto the basic T-rex template and begun with the back armour.
After that the sculpt tool was very useful for texturing the armour on the back, and once I detailed the 'horns' and the ridges below them they looked very nice alongside the chin and neck, it was finaly taking on it's form.
Then I used a stencil to texture the dino with the reference image.
Overall I love mudbox and cant wait to try Zbrush, thought the method of painting an image onto the object didint really work for me I do believe I did a good job with the model as it represents the concept image quite well.