Rather than making a one sheet i worked along with various sketches to create a scene and refine the game idea, the main inspiration for this street scene came from the street that I lived on in Poland; each house stood tall and you could tell that there were people there, and yet everything felt so isolated, walking past all the houses to get to the end of the street where my house stood was and still is a somewhat uncomfortable experience and i wanted to use and enhance that feeling.
One of the things that made it uncomfortable was a certain family that would always stare at anyone walking or driving past, it doesn't matter what they were doing, they would always look, and stare.
This is the initial idea for the collision boxes and the various happenings.
The shadowy figures that the character would see and hear are his family, their physical appearance depending on the prantagonist's relationship with them.
The term 'wearing a mask' is used to describe fake emotion, this will help with the identity crisis side of the prantagonist.
A revamped version of the street, this is where the inspiration from my street took over.
Later ideas for collision boxes.
First person views of the rough unity level.
I wanted to priorotise an isolated theme that would make that player feel out of their comfort zone.
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