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Saturday, 31 January 2015

game encounters summer submission my part

For the summer submission my group decided we were going to do a retro style ship shooter arcade game. 
I was tasked with designing the ship and modelling it.


When I was designing the player ship I wanted to make it look energetic and agile and I wanted to colour and design it in a way that the player would see that.










In terms of scripting I had written a movement script that went unused.

The scripts that were used are the menu scripts working with the two menu scenes.

They're very basic but at least they work.

besides for these I have been involved in various tweakings of other scripts and gameplay.

Monday, 26 January 2015

Pixel art ()

During this lesson we played around with beginner concepts for pixel art.

After playing around with cubes i made a simplistic metropolis, though it doesn't look right and that may be because it was made at a small scale on a small canvas.

Following the task my chosen course of action was to start with the bottom of the fire hydrant and work my way up.
the outline is the final shade i will be using and i will fill the hydrant with a simple pale red for the base colour.





Tuesday, 20 January 2015

mudbox lesson

mud box seems pretty easy to use, it feels like I am holding a virtual piece of clay that bends to my will.
the first thing I made was lara croft.

some fleurons.

Because i wasn't planning on sleeping anyway, mmmmmmmmmm..... yes.


I like this form since it looks like a frozen image of the cube morphing into sludge.




Then we started making out dinosaurs, I went in the direction of monster hunter using the "Barroth".

I started by drawing the lines onto the basic T-rex template and begun with the back armour.

After that the sculpt tool was very useful for texturing the armour on the back, and once I detailed the 'horns' and the ridges below them they looked very nice alongside the chin and neck, it was finaly taking on it's form.




Then I used a stencil to texture the dino with the reference image.

Overall I love mudbox and cant wait to try Zbrush, thought the method of painting an image onto the object didint really work for me I do believe I did a good job with the model as it represents the concept image quite well.






Tuesday, 6 January 2015

SS Enterprise modeling task ()

We were given the blueprint image of the starship enterprise
Which was then cut up and aligned in specific points so that the model may be produced from the drawings.


The main body was made using the smoothing preview, I had used multiple extrusions and edge loops to produce the shape.


The engines were made in a similar manner, a bunch of extrusions and edge loops that I worked into the shape of the engine that was then coped ove to make the second one.


 The parts connecting the ship together are primitive squares manipulated into the shape, the front is made of a cylinder that was extruded multiple times.


The bridge is composed of another cylinder that was manipulated into a rounded form, the top was then stretched and reshaped to give it that longer body.


Looking at this image of the starship enterprise i can see that some of the details are not shown on the image.


The panels on the engines are simple squares given a rounded shape.

This image shows the engine panels and the panels on the main body.


Here is the current progress on the model, I am quite happy with the result as it does resemble the real starship enterprise.


I dont think there is much i could say about this one, though I believe that I modeled the spaceship fairly well and it is a job well done.

Lizard dude Task

In today's task we were asked to paint in a lizard character.

After I opened the line file I decided to go with red and make this a salamander type, an enemy resistant to fire, the crimson colour would also make him a little more intimidating one refined.

I then added appropriate lighting to the image, this would help add depth to the creature.

Making the red skin darker I added the snake skin textures and begun to blend them in with the character by adjusting the layers with transparency and transformation.

Below you can see that I added small lines that help create the shape of the head, on top of the head I added a symmetrical texture and used the transformation tools like skew and warp to make the appearance of a thicker hide on the top of the head, the transformation tools helped me create a three dimensional appearance.